Godfire 1.2

Battle against monsters and Gods as a mythical hero

Head back to ancient Greece as Prometheus, a man determined to steal the secret of fire from the Gods, in this action adventure game. View full description


  • Action-packed graphics
  • Excellent sound
  • Beautifully designed levels


  • Too similar to God of War
  • Levels don't have much promised "free exploration"


Head back to ancient Greece as Prometheus, a man determined to steal the secret of fire from the Gods, in this action adventure game.

Challenge the Gods

Godfire is a highly-anticipated game from Vivid Games that boasts high quality graphics and promises a gripping story. In reality, Godfire is an enjoyable but not particularly original game. If you've played any of the God of War series on Sony consoles, Godfire will be familiar territory. 

Godfire tells the tale of a man, Prometheus, who stood up to the Gods and went on a quest to find the Godfire: an invaluable tool for humanity. Prometheus looks exceptionally similar to God of War's Kratos down to the red Spartan garb and double-blades. Unlike the ultra antihero in Kratos, Prometheus is far less developed as a character and you're not likely to feel strongly about him towards one way or another.

You'll fight your way through a variety of levels that usually end in a boss fight. Godfire totes "free exploration" which is a bit of stretch: maps are quite linear with the occasional optional side trail. The pacing for the levels feels about right and they don't seem to drag on.

There are plenty of customization options for Prometheus: he can learn new combos, wrath attacks, and upgrade his weapons and armor. Most of these changes appear cosmetic and don't affect gameplay too much.

Throughout the levels they are puzzles that must be solved. None of these are difficult and serve more as a brief distraction from gameplay. There is also a survival mode where you can take on waves of monsters.

Fight like a hero

The controls in Godfire are decently implemented. During exploration mode, a joystick appears on the left hand side of the screen to move Prometheus around. As a practical alternative, Godfire also lets you simply tap on the area of the screen to send Prometheus running. 

When in Godfire monsters are close, new buttons pop up on the right-hand side of the screen. You have two options for fighting: weak attack or strong attack. Weak attacks are faster but inflict less damage. Strong attacks hit hard, but are slow and cost you wrath points. If you've built up enough wrath, you can hold down the strong attack button to do a special move. There's also a block move that stops damage at the cost of wrath. 

Certain button combinations in Godfire can make Prometheus do combos, but you'll find yourself simply tapping the weak button and dodging. When your opponents are low on health, you are given the option for a finishing move which is completed by tapping a pop-up button at the right time.

High-quality production

The graphics for Godfire are the strongest point for the game. Levels have exceptional detail and the characters pop off the screen with vibrant colors. Some of the textures look blocky, but it doesn't take away from the sheer scale of Godfire. Although monsters and bosses are recycled throughout levels, it doesn't seem like you're fighting an army of clones.

Godfire has epic music that adds to the excitement of the game rather than take away from it. Combat is also peppered with action packed sounds of monsters screaming and swords clanging. The voice acting borders on hammy and (again) takes liberally from God of War, but it's still better than most mobile device games.

Titanic, but not Godly

Godfire is a decent game that has high quality graphics and excellent sound. Anyone who has played God of War probably won't be particularly impressed with the watered down gameplay, but everyone else will probably enjoy the action in antiquity. 



Godfire 1.2

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